For this project, I focused on creating a haunting and atmospheric scene, utilizing a variety of tools to fully realize the vision. This environment showcases a dark, abandoned chapel set against a stormy night sky, illuminated only by the faint moonlight peeking through the clouds. The scene was built as part of my personal 3D environment and prop study, employing realistic textures and finishes while emphasizing an eerie and ominous mood.
The pipeline and making of the scene started with Blender, where i started by blocking out the architectural structure, from references, and the Wagon seen in the foreground. The Chapel and the Wagon was created from box modeling method. The Chapel was modeled first and the Wagon was modeled separately after to add an additional storytelling element to the scene. In Blender i also make and organize the UV's from both of objects, using UDIM method. After i utilized Substance 3D Painter for texturing. The stone texture of the chapel was made by me using ZBrush, where i sculpt the blocks and rendered as a plane, using high-resolution, PBR materials, with attention to the wear and tear that one would expect from a long-abandoned structure. Similarly, the Wagon was textured to reflect aged, weathered wood and Iron, showing signs of decay. I use both materials from Adobe Substance 3D Community Assets, with some ajusts, and materials created by me, everything is 4K resolution.
After completing the assets, I imported everything into Unreal Engine 5, where I worked on setting up the scene for complete, the lighting and environment. The dynamic lighting system in Unreal Engine allowed me to create a foreboding atmosphere, enhancing the mystery of the scene. The leaves and rain effects were made using Niagara systems to give the environment a sense of depth and movement, adding to the overall mood. The foliage and rocks used it's from Quixel Megascans and Quixel Bridge, and the storm sky from Unreal Marketplace.
For final touches, I exported the render and made subtle color corrections and adjustments in Photoshop. I enhanced the contrast to bring out the details in the shadows, ensuring that the darkness did not obscure too much of the model’s intricate textures. And lastly, I used DaVinci Resolve for video editing and grading the final shot. I created a short cinematic clip to capture the full ambiance of the scene, which included adjusting the color grading to emphasize the moody blues and deep shadows of the night, and also include sounds to enhance the immersion of the scene.
The project showcases my growing skills in environment creation. It was an excellent opportunity to combine technical expertise with creative storytelling, also learning more technic and about all of the softwares used in the process.